

Trying to empty it releases the appropriately un-named Nameless, a spirit that immediately possesses Winston Zeddemore - and refuses to let him go.

Shortly after your first handful of missions, you receive a package from Peter Venkman that contains an old Ghost Trap. You’re on your first day at Ghostbusters HQ, learning the ins and outs of the job. The narrative doesn’t have much to it, but it is entertaining. You start with a rudimentary offering and unlock more by leveling up and completing challenges. Instead, you have the opportunity to customize your Ghostbuster with a surprisingly robust character creator, as well as a slightly customizable utility jumpsuit and accessories like hats, gloves, elbow pads and shoes. Unlike 2009’s offering, players aren’t in the boots of a slack-jawed, blank-faced nobody.

Much like in 2009’s Ghostbusters: The Video Game, players take on the role of a new Ghostbusters recruit. There is a story holding Ghostbusters: Spirits Unleashed together, thin though it may be. What fans got is a long overdue asymmetric Ghostbusters experience that is big on multiplayer fun but light on much else. Several years after those efforts, developer Illfonic, best known for their work on Friday the 13th: The Game and Predator: Hunting Grounds, has taken a swing at the license with Ghostbusters: Spirits Unleashed. A 2009 outing was so well-received that it was considered the official Ghostbusters 3 for years, but other efforts like the twin-stick shooter Sanctum of Slime and the 2016 tie-in to the pseudo-reboot film Ghostbusters: Answer the Call failed to impress critics and disappointed fans. After years of having to make do with comics and fan films, fans are finally getting the Ghostbusters love they’ve been clamoring for. Ghostbusters Afterlife was a roaring success, leading to the production of a sequel and talks of a more expansive franchise - something Sony has been working towards for some time. It’s something of a renaissance for Ghostbusters fans today.
